For business inquiries and commissions:
Permission to use my artwork
Please do not use my artwork for commercial purposes. If you would like to use it for commercial purposes, please contact me to discuss it first, thank you.
For personal use, social media reposts, youtube videos, and other noncommercial uses, you are free to use as long as you credit and link back to me properly.
Hi, I'm SeerLight (formerly known as SeerStuff).
I'm a self-taught digital artist in the U.S. I like to do illustrations, and concept art, and game on my free time. I
play League of Legends and Overwatch at the moment.
If you have time, please go visit my shop for some of my artwork on prints and various merch!
Freelance artist: Ask me anything!Hello everyone!
I'm receiving quite a lot of questions about how I became a professional artist and make my living with art. So here is AMA initiative to give you an opportunity to find out more about pros and cons being a freelance artist.
Feel free to ask and I'll answer asap!
How to Background: A GuideManga and Anime Week
In my experience, backgrounds are often seen as difficult and/or challenging, especially by beginning artists, and many tend to avoid complex ones in the beginning. A mix of scary technical terms such as 'perspective', 'composition', 'lighting', 'values' and so forth is often associated with them, which can easily seem overwhelming. And, since backgrounds can sometimes very much be considered as pieces of art on their own; they requires essentially as many various skills as drawing anything else.
Having struggled my way through this myself, I'd like to share some advice and my thoughts on approaching more complex backgrounds or how to start. It's definitely not the only or the 'right' way to approach backgrounds, and of course I'm still learning too, so I just hope you find this advice useful!
1. Types of backgrounds
First of all, it's important to note that a bac
A guide on making an art portfolio.Hello! Very often people ask me to review their portfolio, often enough to detect a certain pattern of wrong choices that cause potential proffecional artists to sit longer on the side bench than necessary.
The following article serves as a guideline but in no way it it the absolute truth or only route into getting yourself a concept art position or illustration job. See it as a checklist, before approaching your dream job.
It's the big artist dream to simply paint what you like and be able to sell that and make a ton of money so you can simply keep making what you like. Even though there are some artists out there that are pretty much living this dream reality, it is incredibly rare.
When you want to be an artist working for commercial things like: movies, video-games, tabletop games, tv-shows, graphic novels etc, you have to inevitably compete with tons of other great artists. A lot of those artists don't know how to market themselves though.
(The art featured in this j